I've noticed a lack of scripting in Bopimo, which I find somewhat disappointing... Godot even has Luau language extensions! While this is not at all detrimental, I'd love for some creative freedom in the form of code.
A good way to implement this would be to have server and client scripts attached to objects, and have an editor when playing locally.
Scripting support?
fuzzy
Joined Dec 2024
Posted 1 month ago
egwgweg
Joined Dec 2024
Posted 1 month ago
They have no plans of adding Scripting. Thing about bopimo is that you aren't really creating games like other such websites. Bopimo is the game and you create levels within the game. Think of it like super mario maker, that is what bopimo is basically.
Yes
Joined Dec 2024
Posted 1 month ago
Instead of scripting they should add triggers something like what geometry dash does
fuzzy
Joined Dec 2024
Posted 1 month ago
Something like triggers would work too. I'd love to have extended logic.