TL;DR: current system stinks, replace it with a playtime-based system
Every day, resetting at 12 AM EDT, a challenge of completing 5 unique levels is given with the reward of 25 coins and 100 XP. As someone who has completed every daily challenge since Bopimo's public release, the problems with this system are many; here's why:
THE ISSUE
On paper, this system would seem good because it rewards activity and encourages players to try a varied sample of levels that may not otherwise be played. However, the current daily system acts against both the aforementioned pros and actually disincentivizes players to engage with Bopimo in all but the shallowest of ways.
The first, and largest issue, is that every level, regardless of its difficulty or tediousness, counts towards the level completion count. This leads to players playing only the simplest of levels, which can easily be gauged with the visibility of a level's clear rate. This means higher-quality levels, which are usually longer and more difficult than the sloppy levels on the "Newest" section, don't get the players they deserve.
Additionally, completing the daily challenge doesn't feel like playing Bopimo the way the player wants to; they must pick levels that they don't find particularly stimulating, lest they spend too much time on fulfilling the daily challenge. This may result in a player getting exhausted, and thus not playing the levels that they want to intrinsically play.
Finally, this one is a pretty small issue, but Bopimo is quite a small community, so the output of simple levels may not match the demand.
In game design, there is a concept of intrinsic and extrinsic incentives. An extrinsic incentive is one that the game directly offers the player for doing something, which is what the daily challenge falls under. An intrinsic incentive is one that the player does, not because the game offers it, but because of the player's will. For example, an intrinsically motivated incentive in Bopimo would be "I want to beat Aggregate of Strenuousness, I think it's a well-designed level that is worth my time and I'll gain a lot of clout for it.", even though the game offers no benefit for doing so (except for some mostly irrelevant amount of XP). The crux of the previous paragraphs was that the current system divorces a player's intrinsic and extrinsic will so much that they will have to choose between one.
THE SOLUTION
All things considered, the solution becomes obvious; a playtime-based daily challenge system. By playing Bopimo for 15 minutes, the daily challenge is completed. Of course, guardrails have to be put in place to prevent AFKing and AFK bypassing (maybe stop counting time but don't reverse it if a player goes AFK for 15 seconds?), but that is a relatively small issue to what I believe is a far superior system.
This system would reward appealing high-quality levels. Players would instead intrinsically play the levels they want to play and not play the levels that are forced upon them by the daily challenge system. This way, the choice is all up to the player, which motivates them to play Bopimo more often. This also leads to higher-quality levels being made, as more people would play on them.
But what if someone sits around semi-AFK on a level, only jumping once every 10 seconds? Well, good for them! They have to fight the immense boredom that comes with pressing SPACE every 10 seconds or so, especially if it's something they have to do every day. That will lead them to play Bopimo as it was intended.
If you have any feedback or suggestions, I'm all ears!
The daily challenge system is flawed
Lovage
Joined Dec 2024
Posted 2 weeks ago
Jayka
Joined Dec 2024
Posted 2 weeks ago
That’s crazy
Posted 2 weeks ago
Time based would still probably encourage botting, plus it's not exactly like coins are used for much other than cosmetics so we're not exactly too bothered if you just play 5 really crappy 10 second levels, like oh well. You lose out on playing the game. Coins and hats are just an extra-something thats part of the game, so if you play Bopimo JUST with the incentive of getting coins you're doing yourself a disservice. The current system is fine.
Posted 2 weeks ago
Now if this was a game with a huge user economy with actual value to it with trading for rare items and buying hats with limited amounts on sale then yeah that'd made sense but... that's not the case. Coins aren't really a big part of Bopimo outside of getting hats and even then MOST hats that aren't on sale, are limited time or are expensive are reward items in levels so you can also just get them free. Coins are there for if you want to collect them but they don't have much gameplay value.. so again like I said in my last reply, if you play Bopimo just to do 5 seconds of levels to beat daily challenges and get coins then oh well, then that's your problem for not actually playing the game and focusing on something redundant.
Posted 2 weeks ago
i'll repeat what i said on discord
i do my daily clears on 3 accounts everyday and this means this would take 45 minutes to get 25 coins on 3 different accounts which in my opinion is not worth the effort
this is not a problem for anyone else probably but i have 373 clears and most of the clears on my alts are on the levels i've already played and beaten and i can't be bothered to replay a long/hard level again when i've already suffered through them
i do my daily clears on 3 accounts everyday and this means this would take 45 minutes to get 25 coins on 3 different accounts which in my opinion is not worth the effort
this is not a problem for anyone else probably but i have 373 clears and most of the clears on my alts are on the levels i've already played and beaten and i can't be bothered to replay a long/hard level again when i've already suffered through them
Lovage
Joined Dec 2024
Posted 2 weeks ago
Originally posted by
Luke
2 weeks ago
Botting to coinfarm should be easy to detect regardless of which daily challenge system is used, so this is mostly a non-issue.
I don't play Bopimo with the incentive of getting coins, that's just an extra perk for playing the game. Instead, I enjoy completing the daily challenge because it is something to look for. I do not want the daily challenge to be completely divorced from the levels I and most others truly want to play so I can enjoy Bopimo to the fullest, rather than wasting unnecessary time completing 4 poor levels after completing 1 respectable level.
I don't play Bopimo with the incentive of getting coins, that's just an extra perk for playing the game. Instead, I enjoy completing the daily challenge because it is something to look for. I do not want the daily challenge to be completely divorced from the levels I and most others truly want to play so I can enjoy Bopimo to the fullest, rather than wasting unnecessary time completing 4 poor levels after completing 1 respectable level.
Lovage
Joined Dec 2024
Posted 2 weeks ago
Originally posted by
Luke
2 weeks ago
It's pretty reductive to characterize my argument this way since it's not about the economy, it's about incentivizing players to play Bopimo how they want, creating a ripple effect resulting in higher-quality levels, more enjoyment, and less time shallowly spent.
Lovage
Joined Dec 2024
Posted 2 weeks ago
Originally posted by
Domas
2 weeks ago
i do my daily clears on 3 accounts everyday and this means this would take 45 minutes to get 25 coins on 3 different accounts which in my opinion is not worth the effort
this is not a problem for anyone else probably but i have 373 clears and most of the clears on my alts are on the levels i've already played and beaten and i can't be bothered to replay a long/hard level again when i've already suffered through them
Assuming Bopimo allows multiple instances from the same IP address from different accounts, you can turn that 45 minutes into 15.
Also, maybe 10 minutes or 12 minutes would work better. Although the exact time doesn't matter as much as the primary idea.
Also, maybe 10 minutes or 12 minutes would work better. Although the exact time doesn't matter as much as the primary idea.
Jayka
Joined Dec 2024
Posted 2 weeks ago
Originally posted by
Lovage
2 weeks ago
Also, maybe 10 minutes or 12 minutes would work better. Although the exact time doesn't matter as much as the primary idea.
You are only allowed 5 accounts btw
Posted 1 week ago
Originally posted by
Lovage
2 weeks ago
I'm not characterizing your argument in any way I'm just stating the current system is made to encourage you to complete 5 different levels. If you want to play 5 really short crappy levels to reach that goal then that's your choice, I personally couldn't care because there's no massive economic system so it has no real impact if you speedrun your daily challenges.
Lovage
Joined Dec 2024
Posted 1 week ago
Originally posted by
Luke
1 week ago
Exactly, it only rewards you for beating 5 levels and not for actually engaging with Bopimo. The activity it encourages isn't much better than simply giving out 25 coins for logging in.
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