The daily challenge system is flawed

Crafty
Joined Dec 2024
Posted 3 months ago
You have a pretty good point, although it does boil down to player choice at the end of the day, the encouragement is still there

cre
Joined Dec 2024
Posted 3 months ago
i think it would help if there were a couple more challenges in the future, like "complete a featured level once" or whatever (other people can probably come up with better ones than myself)
also this is just nitpicky but seeing levels like "daily clear farm 56" on the front page is a little bit depressing lol i think playtime-based challenges would help a lot
also this is just nitpicky but seeing levels like "daily clear farm 56" on the front page is a little bit depressing lol i think playtime-based challenges would help a lot

bupadhesive
Joined Dec 2024
Posted 3 months ago
My only complaint with the system is that it encourages people to make one-and-done 30 second levels, which just fills the overall experience with quantity over quality.

v0idd
Joined Dec 2024
Posted 3 months ago
anotha problem is that sometimes i dont wanna do any levels after the challenge cuz it wont count to tommorows daily challenge

bupadhesive
Joined Dec 2024
Posted 3 months ago
Originally posted by
v0idd
3 months ago
yeah. i understand very well that daily challenges are entirely optional, and that the only means to an end are purchasing insignificant cosmetics, but regardless - with a 24hr cooldown, i DO feel obligated to play no more than five levels a day
what is the reason for having clear challenges on a cooldown, as compared to being unrestricted? Luke doesn't seem all that concerned with it having an effect a virtual economy, so I can't think of any other reason why
what is the reason for having clear challenges on a cooldown, as compared to being unrestricted? Luke doesn't seem all that concerned with it having an effect a virtual economy, so I can't think of any other reason why

Lovage
Joined Dec 2024
Posted 3 months ago
Originally posted by
bupadhesive
3 months ago
what is the reason for having clear challenges on a cooldown, as compared to being unrestricted? Luke doesn't seem all that concerned with it having an effect a virtual economy, so I can't think of any other reason why
I don't think having unrestricted challenges would be a good idea because it wouldn't motivate someone to play when they could grind at any time for as many challenges as they want, thus removing the sense of completion and duty that the daily challenge holds.

Doc
Joined Dec 2024
Posted 2 months ago
Bump

bnuy
Joined Jan 2025
Posted 2 months ago
Anti-AFK systems are actually really really hard to develop. There's always some automated software that can bypass it, so I don't think a purely playtime-based system is a perefect alternative. Maybe if it was similar to weekly levels, but instead, there was 5 randomly chosen levels to pick from to play?

cgb
Joined Dec 2024
Posted 2 months ago
Maybe if the game gets popular enough there will be enough featured levels and you can play those to get daily challenges reward.

Meemurr
Joined Jan 2025
Posted 2 months ago
I think variation is a good idea, but I don't think the daily challenges are that flawed. I think that there just is not much opportunity to vary them right now. Bopimo as it is right now is beyond my expectations of what I assumed it would be when I first heard of it. I think as the game expands and adds more features, new types of challenges should be added.
That said, as it stands, I'd say it works pretty solidly. I'm a #enjoyer
That said, as it stands, I'd say it works pretty solidly. I'm a #enjoyer