Actually the least fun i've had playing bopimo. The entire level basically depends on water
The problem with this is that the water controls in bopimo are absolutely terrible. Anyone with half a brain can realize this
U can go thru some parts without having to use water, but at some point it is required. Unless there is some Insane godly speedrunner skip i missed
Let me know what u guys think
This new weekly is terrible
jpg
Joined Dec 2024
Posted 1 week ago
SansTheMemeLord
Joined Dec 2024
Posted 1 week ago
honestly i really love the decorations and the vibe of the level
just gotta wait for firecat to optimize the blocks
cuz its laggy for my potato laptop :(
just gotta wait for firecat to optimize the blocks
cuz its laggy for my potato laptop :(
jpg
Joined Dec 2024
Posted 1 week ago
Originally posted by
SansTheMemeLord
1 week ago
just gotta wait for firecat to optimize the blocks
cuz its laggy for my potato laptop :(
Yeah the level does actually look really good
I cant relate with the lag since Im not on a laptop
I cant relate with the lag since Im not on a laptop
BucinAMAZINjr
Joined Dec 2024
Posted 1 week ago
im sorry..
SansTheMemeLord
Joined Dec 2024
Posted 1 week ago
Originally posted by
BucinAMAZINjr
1 week ago
no need! cuz ur level is so cool!!!!
doogledean91
Joined Dec 2024
Posted 1 week ago
Originally posted by
SansTheMemeLord
1 week ago
just gotta wait for firecat to optimize the blocks
cuz its laggy for my potato laptop :(
i have a core i5 and bopimo lags sometimes
you
Joined Dec 2024
Posted 1 week ago
seems like a skill issue
simoneatsbones
Joined Dec 2024
Posted 1 week ago
i liked the old version of the level but the new one is too long
PentaGon
Joined Dec 2024
Posted 1 week ago
Honestly? I'd rather have this then the rotating cubes, though I do hate the water, and it's controls are bad; the obstacles weren't so bad actually.
one thing I think and I am probably wrong with this but I'll say it anyway: but some people might not know that if you dive before entering the water ( or as long as you don't press E while you are inside the water ) , it counts as you landing so when you get out of the water you can freely jump one more time, this made it a whole lot more easier doing the obstacles
though I say I am probably wrong because they likely figured that out when they played the level normally.
well I did see a few people trying to wall it on the 3rd to the last obstacle after getting out of the water (I will admit, even I was doing that for a while lol )
also screw that cannon above the lava!! I clearly went in--- HOW DID I STILL DIE FROM THE LAVA!!!!
overall I find the map fun actually.
one thing I think and I am probably wrong with this but I'll say it anyway: but some people might not know that if you dive before entering the water ( or as long as you don't press E while you are inside the water ) , it counts as you landing so when you get out of the water you can freely jump one more time, this made it a whole lot more easier doing the obstacles
though I say I am probably wrong because they likely figured that out when they played the level normally.
well I did see a few people trying to wall it on the 3rd to the last obstacle after getting out of the water (I will admit, even I was doing that for a while lol )
also screw that cannon above the lava!! I clearly went in--- HOW DID I STILL DIE FROM THE LAVA!!!!
overall I find the map fun actually.
neep3r
Joined Dec 2024
Posted 1 week ago
While the level does have a lot of sections that highlight the issues with Bopimo's water, I find that you can most of the time just skip these troubling sections.
Even when you're forced to go through water to proceed, playing it safe will not compromise your ability to get a gold time in the weekly, so I don't really see this level being water-based as an issue with its execution.
Even when you're forced to go through water to proceed, playing it safe will not compromise your ability to get a gold time in the weekly, so I don't really see this level being water-based as an issue with its execution.
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