Water Feedback Thread
Explorer
Joined Sep 2023
Posted 1 week ago
It's hard to aim your swimming direction, for example in the angled swimming part in Domas' tutorial level you kind of have to try to cheese it because swimming at an angle is near impossible.
effmereality
Joined Sep 2023
Posted 1 week ago
Sometimes it's hard to get out of water when if the block in front of water is taller
Explorer
Joined Sep 2023
Posted 1 week ago
Originally posted by
effmereality
1 week ago
Even when they're the same height sometimes.
Bopology
Joined Dec 2024
Posted 1 week ago
Updated 1 week ago
[Deleted 7519]
Jayka
Joined Dec 2024
Posted 1 week ago
I drink water everyday
STEEL
Joined Dec 2024
Posted 1 week ago
The swimming controls are fine. The problem is that people are too used to unrealistic swimming controls that let you do backflips and 180s underwater on the fly.
Bopimo's swimming feels a lot like the swimming controls in Super Mario 64. I imagine that people are not used to playing SM64 on a keyboard, but I am, and I can say that they both feel very similar, although my only problem is that turning the Bopi can sometimes feel a bit sluggish.
The ideal solution would be to create an object that can be placed underwater (like a bubble) that functions like a speed boost pad. This would allow level creators to increase turning speed and swimming speed for their environments.
If you're a player who is struggling to use the swimming controls, I suggest that you play more Bopimo levels that incorporate water to become accustomed to swimming in Bopimo.
Bopimo's swimming feels a lot like the swimming controls in Super Mario 64. I imagine that people are not used to playing SM64 on a keyboard, but I am, and I can say that they both feel very similar, although my only problem is that turning the Bopi can sometimes feel a bit sluggish.
The ideal solution would be to create an object that can be placed underwater (like a bubble) that functions like a speed boost pad. This would allow level creators to increase turning speed and swimming speed for their environments.
If you're a player who is struggling to use the swimming controls, I suggest that you play more Bopimo levels that incorporate water to become accustomed to swimming in Bopimo.
Koopa
Joined Dec 2024
Posted 1 week ago
its like big sludge... hard to move in and hard to escape (for example, the tutorial level water!!) yeah this isnt good feedback at all but i want to state my opinion
Posted 1 week ago
Originally posted by
STEEL
1 week ago
Bopimo's swimming feels a lot like the swimming controls in Super Mario 64. I imagine that people are not used to playing SM64 on a keyboard, but I am, and I can say that they both feel very similar, although my only problem is that turning the Bopi can sometimes feel a bit sluggish.
The ideal solution would be to create an object that can be placed underwater (like a bubble) that functions like a speed boost pad. This would allow level creators to increase turning speed and swimming speed for their environments.
If you're a player who is struggling to use the swimming controls, I suggest that you play more Bopimo levels that incorporate water to become accustomed to swimming in Bopimo.
What if the water block had a "viscosity" property, something like that, to modify the control amount while swimming. In the event of this property being added the default would probably be bumped up a bit as well.
Posted 1 week ago
Originally posted by
Domas
1 week ago
I was thinking about using a spherical collision shape instead of the capsule, making the Bopi's rotation stuff become just a visual thing only for the character model.
This way it gets rid of the problem of having the Bopi constantly bump into walls if you don't rotate the character perfectly, since the collision would be an equally sized sphere.
It would also make the swimming collision take up less space.
This way it gets rid of the problem of having the Bopi constantly bump into walls if you don't rotate the character perfectly, since the collision would be an equally sized sphere.
It would also make the swimming collision take up less space.