I am not enjoying Bopimo! - Honest Opinion Thread
worker 7
Joined Dec 2024
holy yappp
Fartsmella 1
Joined Dec 2024
i like bopimo and i respect your opinion
jie 1
Joined Dec 2024
Originally posted by AppleSalt 2 1 month ago
Be happy you can even play, BECAUSE I CAN'T
br how do yall install stuff like this freely on ur pc ion even download stuff from DISCORD on my pc
Wait 4
Joined Dec 2024
My main complaint is disconnecting all the time.
Noma 5
Joined Dec 2024
yea i agree, this game has lots of potential
Zorch 14
Joined Dec 2024
This is a great post! I agree with most of what you're saying here. There should 100% be a player collision toggle for those who just want to speedrun levels.

I think what makes the movement feel floaty is the lack of polish in the animations. The actual mechanics here are great, it's just the presentation sometimes doesn't do it justice. The punching and climbing animations especially look weak and implementing animation principles would do wonders.

For example, when Mario attacks in Super Mario 64, he does a three jab combo, with the last hit being a kick. During this combo, his fists and foot grow to accentuate the impact of each attack. Additionally, Mario's whole body moves along with each punch to show how forceful each jab is.

In Bopimo!, our character only has one measly jab where the whole arm grows, not just the fist. The body is almost completely stationary while this jab happens, further demonstrating how weak the punch is. Where's the "oomph"?

Certain blocks being affected server-side should definitely be changed. For example, the cannon to get the Soarer Of Maple hat had a line of people waiting for the person in front to use it. Wouldn't it be nice if the cannon's occupancy was client-side so people didn't have to RP a DMV waiting line?

Issues aside, I've enjoyed the core of what I've played so far. Platformers are my favorite genre and to see what is basically an online 3D Mario Maker is a dream come true! I just fear that with the current blemishes, it may throw off veteran players.
WallyWalterz 1
Joined Dec 2024
Originally posted by AppleSalt 2 1 month ago
Be happy you can even play, BECAUSE I CAN'T
me neither man, me neither...
luna 8
Joined Dec 2024
Originally posted by Ninfo 3 1 month ago
agreed


bopimo is mid tbh
Shut up dude. youre a roblox clone youtuber. You technically have NO RIGHTS TO HAVE FREE SPEECH in this discussion.
luna 8
Joined Dec 2024
Originally posted by WallyWalterz 1 1 month ago
me neither man, me neither...
dont use opera gx, its broken with bopimo
Aubade 3
Joined Dec 2024
Originally posted by Zorch 14 1 month ago
This is a great post! I agree with most of what you're saying here. There should 100% be a player collision toggle for those who just want to speedrun levels.

I think what makes the movement feel floaty is the lack of polish in the animations. The actual mechanics here are great, it's just the presentation sometimes doesn't do it justice. The punching and climbing animations especially look weak and implementing animation principles would do wonders.

For example, when Mario attacks in Super Mario 64, he does a three jab combo, with the last hit being a kick. During this combo, his fists and foot grow to accentuate the impact of each attack. Additionally, Mario's whole body moves along with each punch to show how forceful each jab is.

In Bopimo!, our character only has one measly jab where the whole arm grows, not just the fist. The body is almost completely stationary while this jab happens, further demonstrating how weak the punch is. Where's the "oomph"?

Certain blocks being affected server-side should definitely be changed. For example, the cannon to get the Soarer Of Maple hat had a line of people waiting for the person in front to use it. Wouldn't it be nice if the cannon's occupancy was client-side so people didn't have to RP a DMV waiting line?

Issues aside, I've enjoyed the core of what I've played so far. Platformers are my favorite genre and to see what is basically an online 3D Mario Maker is a dream come true! I just fear that with the current blemishes, it may throw off veteran players.
Exactly, I think there's still tons of potential to be had in this game, It all boils down to oversights and lack of polish. Like you said, the animations are a bit lackluster, another one that comes to the top of my head is the climbing. I'm aware that it's probably a very small team working on this, but it's an official release and should be fairly criticized as one. I really hope they listen to some of our feedback!