I am not enjoying Bopimo! - Honest Opinion Thread
Samuran
Joined Dec 2024
Posted 1 month ago
Originally posted by
Zorch
1 month ago
I think what makes the movement feel floaty is the lack of polish in the animations. The actual mechanics here are great, it's just the presentation sometimes doesn't do it justice. The punching and climbing animations especially look weak and implementing animation principles would do wonders.
For example, when Mario attacks in Super Mario 64, he does a three jab combo, with the last hit being a kick. During this combo, his fists and foot grow to accentuate the impact of each attack. Additionally, Mario's whole body moves along with each punch to show how forceful each jab is.
In Bopimo!, our character only has one measly jab where the whole arm grows, not just the fist. The body is almost completely stationary while this jab happens, further demonstrating how weak the punch is. Where's the "oomph"?
Certain blocks being affected server-side should definitely be changed. For example, the cannon to get the Soarer Of Maple hat had a line of people waiting for the person in front to use it. Wouldn't it be nice if the cannon's occupancy was client-side so people didn't have to RP a DMV waiting line?
Issues aside, I've enjoyed the core of what I've played so far. Platformers are my favorite genre and to see what is basically an online 3D Mario Maker is a dream come true! I just fear that with the current blemishes, it may throw off veteran players.
You're absolutely right, I hope that they improve this more over the years to become something truly special. But yeah there definitely still are some things holding it back
Silliam
Joined Dec 2024
Posted 1 month ago
I enjoy Bopimo! but I agree with you, the animations are way too long.
duskewl
Joined Dec 2024
Posted 1 month ago
My only problem with the game right now is the servers. I've tried numerous internet connections and none of them suffice to even beat the tutorial. I can get as far as the ground-pound bit before it magically disconnects me every single time. I just want my free items, man
Silliam
Joined Dec 2024
Posted 1 month ago
(It just released though so these issues will probably be fixed someday)
duskewl
Joined Dec 2024
Posted 1 month ago
Originally posted by
duskewl
1 month ago
Well I guess another issue is how long it takes for the animation after you ground pound to end. It feels like it takes a really long while, but that one's really just a minor nitpick. I do hope work on the netcode is done more, though.
Gengar
Joined Dec 2024
Posted 1 month ago
Bopimo sucks
loaf40
Joined Dec 2024
Posted 1 month ago
I get some of what you mean. While this game is a banger and I really enjoy it, there are some parts I'm more meh about like movement being kinda janky. They'll probably work on some of these problems in later updates or if we say more about them, though.